The units must work and perform well, and not be too expensive. If it does have these counters, then what it has has to be reasonably efficiency. For a faction to be viable, it must have some sort of counter to each threat it faces. It doesn't matter that they are good at everything else, because this critical weakness will be exploited by the enemy, and they will be mercilessly bombed and helicopter attacked into oblivion. There is only one problem - they have no anti-aircraft weapons. Consider a faction in Wargame which is excellent at everything - at destroying tanks with superb high AP, heavily armored super heavies, at annihilating infantry with great fire support options and powerful infantry of their own, with great reconnaissance and superb artillery. The most important trait in my opinion, is that of being able to respond flexibly to any threat. In Wargame, there are three crucial criterion for any faction that determine how good it is
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